Cкачать Android SDK 24.4.1 Windows - softportal.com Android-sdk for windows

Introduction

引言

在windows安装Android的开发环境不简单也说不上算复杂,本文写给第一次想在自己Windows上建立Android开发环境投入Android浪潮的朋友们,为了确保大家能顺利完成开发环境的搭建,文章写的尽量详细,希望对准备进入Android开发的朋友有帮助。

本教程将分为五个步骤来完成Android开发环境的部署。


第一步:安装JDK


 

下载到本地电脑后双击进行安装。JDK默认安装成功后,会在系统目录下出现两个文件夹,一个代表jdk,一个代表jre。

 

JDK的全称是Java SE Development Kit,也就是Java 开发工具箱。SE表示标准版。JDK是Java的核心,包含了Java的运行环境(Java Runtime Environment),一堆Java工具和给开发者开发应用程序时调用的Java类库。

我们可以打开jdk的安装目录下的Bin目录,里面有许多后缀名为exe的可执行程序,这些都是JDK包含的工具。通过第二步讲到的配置JDK的变量环境,我们可以方便地调用这些工具及它们的命令。

 

JDK包含的基本工具主要有:

javac:Java编译器,将源代码转成字节码。

jar:打包工具,将相关的类文件打包成一个文件。

javadoc:文档生成器,从源码注释中提取文档。

jdb:debugger,调试查错工具。

java:运行编译后的java程序。

第二步:配置Windows上JDK的变量环境

很多刚学java开发的人按照网上的教程可以很轻松配置好Windows上JDK的变量环境,但是为什么要这么配置并没有多想。

我们平时打开一个应用程序,一般是通过桌面的应用程序图标双击或单击系统开始菜单中应用程序的菜单链接,无论是桌面的快捷图标还是菜单链接都包含了应用程序的安装位置信息,打开它们的时候系统会按照这些位置信息找到安装目录然后启动程序。

 

知道了一个应用程序的安装目录位置,我们也可以通过命令行工具打开,如QQ的位置为:C:\Program Files (x86)\Tencent\QQ\QQProtect\Bin,QQ的应用程序名为为QQProtect.exe,那么我们打开命令行工具,然后进入到“C:\Program Files (x86)\Tencent\QQ\QQProtect\Bin”目录,再输入“QQProtect”,即可运行qq。

 

如果我们希望打开命令行工具后,直接输入“QQProtect”就能启动qq程序,而不是每次都进入qq的安装目录再启动,这个时候可以通过配置系统环境变量Path来实现。右击“我的电脑”,选择“属性”,在打开窗口中点击左边的“高级系统设置”,出现“系统属性”窗口,在“高级”选项卡下面点击“环境变量”。

 

编辑系统变量名“Path”,在“Path”变量(字符串内容)的后面追加qq的安装目录:;C:\Program Files (x86)\Tencent\QQ\QQProtect\Bin 注意追加的时候要在目录字符串的前面加个英文的分号;,英文分号是用来区分Path里面不同的路径。

 

确定保存后,再回到命令窗口,不管在任何目录下,你只要输入qqprotect的命令,qq就会启动。

 

通过启动qq的例子,我们总结下:当要求系统启动一个应用程序时,系统会先在当前目录下查找,如果没有则在系统变量Path指定的路径去查找。前面我们说了JDK包含了一堆开发工具,这些开发工具都在JDK的安装目录下,为了方便使用这些开发工具,我们有必要把JDK的安装目录设置了系统变量。这就是为什么在Windows安装了JDK后需要设置JDK的bin目录为系统环境变量的原因。

为了配置JDK的系统变量环境,我们需要设置三个系统变量,分别是JAVA_HOME,Path和CLASSPATH。下面是这三个变量的设置防范。

JAVA_HOME

先设置这个系统变量名称,变量值为JDK在你电脑上的安装路径:C:\Program Files\Java\jdk1.8.0_20。创建好后则可以利用%JAVA_HOME%作为JDK安装目录的统一引用路径。

Path

PATH属性已存在,可直接编辑,在原来变量后追加:;%JAVA_HOME%\bin;%JAVA_HOME%\jre\bin 。

CLASSPATH 

设置系统变量名为:CLASSPATH  变量值为:.;%JAVA_HOME%\lib\dt.jar;%JAVA_HOME%\lib\tools.jar 。

注意变量值字符串前面有一个"."表示当前目录,设置CLASSPATH 的目的,在于告诉Java执行环境,在哪些目录下可以找到您所要执行的Java程序所需要的类或者包。

第三步: 下载安装Eclipse

Eclipse为Java应用程序及Android开发的IDE(集成开发环境)。Eclipse不需要安装,下载后把解压包解压后,剪切eclipse文件夹到你想安装的地方,打开时设置你的工作目录即可。

Eclipse的版本有多个,这里选择下载Eclipse IDE for Java EE Developers这个版本。

 

第四步:下载安装Android SDK

配置了JDK变量环境,安装好了Eclipse,这个时候如果只是开发普通的JAVA应用程序,那么Java的开发环境已经准备好了。我们要通过Eclipse来开发Android应用程序,那么我们需要下载Android SDK(Software Development Kit)和在Eclipse安装ADT插件,这个插件能让Eclipse和Android SDK关联起来。

Android SDK提供了开发Android应用程序所需的API库和构建、测试和调试Android应用程序所需的开发工具。

下载后双击安装,指定Android SDK的安装目录,为了方便使用Android SDK包含的开发工具,我们在系统环境变量中的Path设置Android SDK的安装目录下的tools目录。

在Android SDK的安装目录下,双击“SDK Manager.exe”,打开Android SDK Manager,Android SDK Manage负责下载或更新不同版本的SDK包,我们看到默认安装的Android SDK Manager只安装了一个版本的sdk tools。

 

打开Android SDK Manager,它会获取可安装的sdk版本,但是国内有墙,有时候会出现获取失败的情况。

  从弹出的log窗口中,我们可以看到连接 “https://dl-ssl.google.com”失败了。我们通过ping命令,发现果然网络不通。  

从万能的互联网上,我们找到了解决这个问题的方案,而且行之有效。

更改host文件

首先更改host文件,host文件在C:\Windows\System32\drivers\etc目录下,用记事本打开“hosts”文件,将下面两行信息追加到hosts文件末尾,保存即可。如果你的是windows8系统可能没有权限修改host文件,可以右击hosts文件,将Users组设置为可对hosts文件完全控制的权限即可。

203.208.46.146 dl.google.com

203.208.46.146 dl-ssl.google.com

上面两行放在host文件的意思是将本地访问dl.google.com和dl-ssl.google.com定向到ip地址为203.208.46.146的服务器上。

 

将Android SDK Manage上的https请求改成http请求

 

再打开Android SDK Manager.exe,正常情况下就可以下载Android的各个版本的sdk了。你只需要选择想要安装或更新的安装包安装即可。这里是比较耗时的过程,还会出现下载失败的情况,失败的安装包只需要重新选择后再安装就可以了。

 

如果通过更改DNS也无法下载Android SDK,还有两个方法,第一个是自备梯子FQ,第二个是从这个网站上下载,下载的地址是:http://www.androiddevtools.cn/

第五步:为Eclipse安装ADT插件

前面我们已经配置好了java的开发环境,安装了开发Android的IDE,下载安装了Android SDK,但是Eclipse还没有和Android SDK进行关联,也就是它们现在是互相独立的,就好比枪和子弹分开了。为了使得Android应用的创建,运行和调试更加方便快捷,Android的开发团队专门针对Eclipse IDE定制了一个插件:Android Development Tools(ADT)。

下面是在线安装ADT的方法:

启动Eclipse,点击 Help菜单 -> Install New Software… ,点击弹出对话框中的Add… 按钮。

 

在弹出的对话框选择要安装的工具,然后下一步就可以了。

 

安装好后会要求你重启Eclipse,Eclipse会根据目录的位置智能地和它相同目录下Android sdk进行关联,如果你还没有通过sdk manager工具安装Android任何版本的的sdk,它会提醒立刻安装它们。

 

如果Eclipse没有自动关联Android sdk的安装目录,那么你可以在打开的Eclipse选择 Window -> Preferences ,在弹出面板中就会看到Android设置项,填上安装的SDK路径,则会出现刚才在SDK中安装的各平台包,按OK完成配置。

 

到这里,我们在windows上的Android上的开发环境搭建就完成了,这时候,你用Eclipse的File——》New——》Project.. World's Greatest Cities Mahjong

新建一个项目的时候,就会看到建立Android项目的选项了。

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Android

Android SDK Platform-Tools is a component for the Android SDK.It includes tools that interface with the Android platform, such asadb,fastboot, and systrace. Thesetools are required for Android app development. They're also needed if you wantto unlock your device bootloader and flash it with a new system image.

Although some new features in these tools are available only for recentversions of Android, the tools are backward compatible, so youneed only one version of the SDK Platform-Tools.

Downloads

If you're an app developer, you should get the latest versionfrom Android Studio's SDK Manager or from thesdkmanagercommand-line tool. This ensures the tools are saved to the right place withthe rest of your Android SDK tools and easily updated.

But if you want these tools only, you can download the package with thefollowing links:

Although these links do not change, they always point to the most recent versionof the tools.

Revisions

28.0.1 (September 2018)

  • adb
    • Add support for reconnection of TCP connections. Upon disconnection, adbwill attempt to reconnect for up to 60 seconds before abandoning a connection.
    • Fix Unicode console output on Windows. (Thanks to external contributor Spencer Low!)
    • Fix a file descriptor double-close that can occur, resulting in connections beingclosed when an adb connect happens simultaneously.
    • Fix adb forward --list when used with more than one device connected.
  • fastboot
    • Increase command timeout to 30 seconds, to better support some slow bootloader commands.

28.0.0 (June 2018)

  • adb:
    • Add support for checksum-less operation with devices running Android P,which improves throughput by up to 40%.
    • Sort output of adb devices by connection type and device serial.
    • Increase the socket listen backlog to allow for more simulataneous adbcommands.
    • Improve error output for adb connect.
  • fastboot:
    • Improve output format, add a verbose output mode (-v).
    • Clean up help output.
    • Add product.img and odm.img to the list of partitions flashed byfastboot flashall.
    • Avoid bricking new devices when using a too-old version of fastboot byallowing factory image packages to require support for specific partitions.

27.0.1 (December 2017)

  • adb: fixes an assertion failure on MacOS thatoccurred when connecting devices using USB 3.0.
  • Fastboot: On Windows, adds support for wiping devices that use F2FS(Flash-Friendly File System).

27.0.0 (December 2017)

  • Re-fixes the macOS 10.13 fastboot bug first fixed in 26.0.1, butre-introduced in 26.0.2.

26.0.2 (October 2017)

  • Add fastboot support for Pixel 2 devices.

26.0.1 (September 2017)

  • Fixed fastboot problems on macOS 10.13 High Sierra(bug 64292422).

26.0.0 (June 2017)

  • Updated with the release of Android O final SDK (API level 26).

25.0.5 (April 24, 2017)

  • Fixed adb sideload of large updates on Windows, manifesting as"std::bad_alloc" (bug37139736).

  • Fixed adb problems with some Windows firewalls, manifesting as "cannot opentransport registration socketpair"(bug 37139725).

  • Both adb --version and fastboot --version now include the install path.

  • Changed adb to not resolve localhost to work around misconfigured VPN.

  • Changed adb to no longer reset USB devices on Linux, which could affectother attached USB devices.

25.0.4 (March 16, 2017)

  • Added experimental libusb support to Linux and Mac adb

To use the libusb backend, set the environment variable ADB_LIBUSB=true beforelaunching a new adb server. The new adb host-features command will tell youwhether or not you're using libusb.

To restart adb with libusb and check that it worked, use adb kill-server;ADB_LIBUSB=1 adb start-server; adb host-features. The output should include"libusb".

In this release, the old non-libusb implementation remains the default.

  • fastboot doesn't hang 2016 MacBook Pros anymore(bug231129)

  • Fixed Systrace command line capture on Mac

25.0.3 (December 16, 2016)

  • Fixed fastboot bug causing Android Things devices to fail to flash

25.0.2 (December 12, 2016)

  • Updated with the Android N MR1 Stable release (API 25)

25.0.1 (November 22, 2016)

  • Updated with the release of Android N MR1 Developer Preview 2 release (API 25)

25.0.0 (October 19, 2016)

  • Updated with the release of Android N MR1 Developer Preview 1 release (API 25)

24.0.4 (October 14, 2016)

  • Updated to address issues in ADB and Mac OS Sierra

Before downloading, you must agree to the following terms and conditions.

Terms and Conditions

This is the Android Software Development Kit License Agreement

1. Introduction

1.1 The Android Software Development Kit (referred to in the License Agreement as the "SDK" and specifically including the Android system files, packaged APIs, and Google APIs add-ons) is licensed to you subject to the terms of the License Agreement. The License Agreement forms a legally binding contract between you and Google in relation to your use of the SDK. 1.2 "Android" means the Android software stack for devices, as made available under the Android Open Source Project, which is located at the following URL: http://source.android.com/, as updated from time to time. 1.3 A "compatible implementation" means any Android device that (i) complies with the Android Compatibility Definition document, which can be found at the Android compatibility website (http://source.android.com/compatibility) and which may be updated from time to time; and (ii) successfully passes the Android Compatibility Test Suite (CTS). 1.4 "Google" means Google LLC, a Delaware corporation with principal place of business at 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States.

2. Accepting this License Agreement

2.1 In order to use the SDK, you must first agree to the License Agreement. You may not use the SDK if you do not accept the License Agreement. 2.2 By clicking to accept, you hereby agree to the terms of the License Agreement. 2.3 You may not use the SDK and may not accept the License Agreement if you are a person barred from receiving the SDK under the laws of the United States or other countries, including the country in which you are resident or from which you use the SDK. 2.4 If you are agreeing to be bound by the License Agreement on behalf of your employer or other entity, you represent and warrant that you have full legal authority to bind your employer or such entity to the License Agreement. If you do not have the requisite authority, you may not accept the License Agreement or use the SDK on behalf of your employer or other entity.

3. SDK License from Google

3.1 Subject to the terms of the License Agreement, Google grants you a limited, worldwide, royalty-free, non-assignable, non-exclusive, and non-sublicensable license to use the SDK solely to develop applications for compatible implementations of Android. 3.2 You may not use this SDK to develop applications for other platforms (including non-compatible implementations of Android) or to develop another SDK. You are of course free to develop applications for other platforms, including non-compatible implementations of Android, provided that this SDK is not used for that purpose. 3.3 You agree that Google or third parties own all legal right, title and interest in and to the SDK, including any Intellectual Property Rights that subsist in the SDK. "Intellectual Property Rights" means any and all rights under patent law, copyright law, trade secret law, trademark law, and any and all other proprietary rights. Google reserves all rights not expressly granted to you. 3.4 You may not use the SDK for any purpose not expressly permitted by the License Agreement. Except to the extent required by applicable third party licenses, you may not copy (except for backup purposes), modify, adapt, redistribute, decompile, reverse engineer, disassemble, or create derivative works of the SDK or any part of the SDK. 3.5 Use, reproduction and distribution of components of the SDK licensed under an open source software license are governed solely by the terms of that open source software license and not the License Agreement. 3.6 You agree that the form and nature of the SDK that Google provides may change without prior notice to you and that future versions of the SDK may be incompatible with applications developed on previous versions of the SDK. You agree that Google may stop (permanently or temporarily) providing the SDK (or any features within the SDK) to you or to users generally at Google's sole discretion, without prior notice to you. 3.7 Nothing in the License Agreement gives you a right to use any of Google's trade names, trademarks, service marks, logos, domain names, or other distinctive brand features. 3.8 You agree that you will not remove, obscure, or alter any proprietary rights notices (including copyright and trademark notices) that may be affixed to or contained within the SDK.

4. Use of the SDK by You

4.1 Google agrees that it obtains no right, title or interest from you (or your licensors) under the License Agreement in or to any software applications that you develop using the SDK, including any intellectual property rights that subsist in those applications. 4.2 You agree to use the SDK and write applications only for purposes that are permitted by (a) the License Agreement and (b) any applicable law, regulation or generally accepted practices or guidelines in the relevant jurisdictions (including any laws regarding the export of data or software to and from the United States or other relevant countries). 4.3 You agree that if you use the SDK to develop applications for general public users, you will protect the privacy and legal rights of those users. If the users provide you with user names, passwords, or other login information or personal information, you must make the users aware that the information will be available to your application, and you must provide legally adequate privacy notice and protection for those users. If your application stores personal or sensitive information provided by users, it must do so securely. If the user provides your application with Google Account information, your application may only use that information to access the user's Google Account when, and for the limited purposes for which, the user has given you permission to do so. 4.4 You agree that you will not engage in any activity with the SDK, including the development or distribution of an application, that interferes with, disrupts, damages, or accesses in an unauthorized manner the servers, networks, or other properties or services of any third party including, but not limited to, Google or any mobile communications carrier. 4.5 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any data, content, or resources that you create, transmit or display through Android and/or applications for Android, and for the consequences of your actions (including any loss or damage which Google may suffer) by doing so. 4.6 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any breach of your obligations under the License Agreement, any applicable third party contract or Terms of Service, or any applicable law or regulation, and for the consequences (including any loss or damage which Google or any third party may suffer) of any such breach.

5. Your Developer Credentials

5.1 You agree that you are responsible for maintaining the confidentiality of any developer credentials that may be issued to you by Google or which you may choose yourself and that you will be solely responsible for all applications that are developed under your developer credentials.

6. Privacy and Information

6.1 In order to continually innovate and improve the SDK, Google may collect certain usage statistics from the software including but not limited to a unique identifier, associated IP address, version number of the software, and information on which tools and/or services in the SDK are being used and how they are being used. Before any of this information is collected, the SDK will notify you and seek your consent. If you withhold consent, the information will not be collected. 6.2 The data collected is examined in the aggregate to improve the SDK and is maintained in accordance with Google's Privacy Policy.

7. Third Party Applications

7.1 If you use the SDK to run applications developed by a third party or that access data, content or resources provided by a third party, you agree that Google is not responsible for those applications, data, content, or resources. You understand that all data, content or resources which you may access through such third party applications are the sole responsibility of the person from which they originated and that Google is not liable for any loss or damage that you may experience as a result of the use or access of any of those third party applications, data, content, or resources. 7.2 You should be aware the data, content, and resources presented to you through such a third party application may be protected by intellectual property rights which are owned by the providers (or by other persons or companies on their behalf). You may not modify, rent, lease, loan, sell, distribute or create derivative works based on these data, content, or resources (either in whole or in part) unless you have been specifically given permission to do so by the relevant owners. 7.3 You acknowledge that your use of such third party applications, data, content, or resources may be subject to separate terms between you and the relevant third party. In that case, the License Agreement does not affect your legal relationship with these third parties.

8. Using Android APIs

8.1 Google Data APIs 8.1.1 If you use any API to retrieve data from Google, you acknowledge that the data may be protected by intellectual property rights which are owned by Google or those parties that provide the data (or by other persons or companies on their behalf). Your use of any such API may be subject to additional Terms of Service. You may not modify, rent, lease, loan, sell, distribute or create derivative works based on this data (either in whole or in part) unless allowed by the relevant Terms of Service. 8.1.2 If you use any API to retrieve a user's data from Google, you acknowledge and agree that you shall retrieve data only with the user's explicit consent and only when, and for the limited purposes for which, the user has given you permission to do so.

9. Terminating this License Agreement

9.1 The License Agreement will continue to apply until terminated by either you or Google as set out below. 9.2 If you want to terminate the License Agreement, you may do so by ceasing your use of the SDK and any relevant developer credentials. 9.3 Google may at any time, terminate the License Agreement with you if:(A) you have breached any provision of the License Agreement; or(B) Google is required to do so by law; or(C) the partner with whom Google offered certain parts of SDK (such as APIs) to you has terminated its relationship with Google or ceased to offer certain parts of the SDK to you; or(D) Google decides to no longer provide the SDK or certain parts of the SDK to users in the country in which you are resident or from which you use the service, or the provision of the SDK or certain SDK services to you by Google is, in Google's sole discretion, no longer commercially viable. 9.4 When the License Agreement comes to an end, all of the legal rights, obligations and liabilities that you and Google have benefited from, been subject to (or which have accrued over time whilst the License Agreement has been in force) or which are expressed to continue indefinitely, shall be unaffected by this cessation, and the provisions of paragraph 14.7 shall continue to apply to such rights, obligations and liabilities indefinitely.

10. DISCLAIMER OF WARRANTIES

10.1 YOU EXPRESSLY UNDERSTAND AND AGREE THAT YOUR USE OF THE SDK IS AT YOUR SOLE RISK AND THAT THE SDK IS PROVIDED "AS IS" AND "AS AVAILABLE" WITHOUT WARRANTY OF ANY KIND FROM GOOGLE. 10.2 YOUR USE OF THE SDK AND ANY MATERIAL DOWNLOADED OR OTHERWISE OBTAINED THROUGH THE USE OF THE SDK IS AT YOUR OWN DISCRETION AND RISK AND YOU ARE SOLELY RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER SYSTEM OR OTHER DEVICE OR LOSS OF DATA THAT RESULTS FROM SUCH USE. 10.3 GOOGLE FURTHER EXPRESSLY DISCLAIMS ALL WARRANTIES AND CONDITIONS OF ANY KIND, WHETHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO THE IMPLIED WARRANTIES AND CONDITIONS OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.

11. LIMITATION OF LIABILITY

11.1 YOU EXPRESSLY UNDERSTAND AND AGREE THAT GOOGLE, ITS SUBSIDIARIES AND AFFILIATES, AND ITS LICENSORS SHALL NOT BE LIABLE TO YOU UNDER ANY THEORY OF LIABILITY FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, CONSEQUENTIAL OR EXEMPLARY DAMAGES THAT MAY BE INCURRED BY YOU, INCLUDING ANY LOSS OF DATA, WHETHER OR NOT GOOGLE OR ITS REPRESENTATIVES HAVE BEEN ADVISED OF OR SHOULD HAVE BEEN AWARE OF THE POSSIBILITY OF ANY SUCH LOSSES ARISING.

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13. Changes to the License Agreement

13.1 Google may make changes to the License Agreement as it distributes new versions of the SDK. When these changes are made, Google will make a new version of the License Agreement available on the website where the SDK is made available.

14. General Legal Terms

14.1 The License Agreement constitutes the whole legal agreement between you and Google and governs your use of the SDK (excluding any services which Google may provide to you under a separate written agreement), and completely replaces any prior agreements between you and Google in relation to the SDK. 14.2 You agree that if Google does not exercise or enforce any legal right or remedy which is contained in the License Agreement (or which Google has the benefit of under any applicable law), this will not be taken to be a formal waiver of Google's rights and that those rights or remedies will still be available to Google. 14.3 If any court of law, having the jurisdiction to decide on this matter, rules that any provision of the License Agreement is invalid, then that provision will be removed from the License Agreement without affecting the rest of the License Agreement. The remaining provisions of the License Agreement will continue to be valid and enforceable. 14.4 You acknowledge and agree that each member of the group of companies of which Google is the parent shall be third party beneficiaries to the License Agreement and that such other companies shall be entitled to directly enforce, and rely upon, any provision of the License Agreement that confers a benefit on (or rights in favor of) them. Other than this, no other person or company shall be third party beneficiaries to the License Agreement. 14.5 EXPORT RESTRICTIONS. THE SDK IS SUBJECT TO UNITED STATES EXPORT LAWS AND REGULATIONS. YOU MUST COMPLY WITH ALL DOMESTIC AND INTERNATIONAL EXPORT LAWS AND REGULATIONS THAT APPLY TO THE SDK. THESE LAWS INCLUDE RESTRICTIONS ON DESTINATIONS, END USERS AND END USE. 14.6 The rights granted in the License Agreement may not be assigned or transferred by either you or Google without the prior written approval of the other party. Neither you nor Google shall be permitted to delegate their responsibilities or obligations under the License Agreement without the prior written approval of the other party. 14.7 The License Agreement, and your relationship with Google under the License Agreement, shall be governed by the laws of the State of California without regard to its conflict of laws provisions. You and Google agree to submit to the exclusive jurisdiction of the courts located within the county of Santa Clara, California to resolve any legal matter arising from the License Agreement. Notwithstanding this, you agree that Google shall still be allowed to apply for injunctive remedies (or an equivalent type of urgent legal relief) in any jurisdiction. December 9, 2016

Before downloading, you must agree to the following terms and conditions.

Terms and Conditions

This is the Android Software Development Kit License Agreement

1. Introduction

1.1 The Android Software Development Kit (referred to in the License Agreement as the "SDK" and specifically including the Android system files, packaged APIs, and Google APIs add-ons) is licensed to you subject to the terms of the License Agreement. The License Agreement forms a legally binding contract between you and Google in relation to your use of the SDK. 1.2 "Android" means the Android software stack for devices, as made available under the Android Open Source Project, which is located at the following URL: http://source.android.com/, as updated from time to time. 1.3 A "compatible implementation" means any Android device that (i) complies with the Android Compatibility Definition document, which can be found at the Android compatibility website (http://source.android.com/compatibility) and which may be updated from time to time; and (ii) successfully passes the Android Compatibility Test Suite (CTS). 1.4 "Google" means Google LLC, a Delaware corporation with principal place of business at 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States.

2. Accepting this License Agreement

2.1 In order to use the SDK, you must first agree to the License Agreement. You may not use the SDK if you do not accept the License Agreement. 2.2 By clicking to accept, you hereby agree to the terms of the License Agreement. 2.3 You may not use the SDK and may not accept the License Agreement if you are a person barred from receiving the SDK under the laws of the United States or other countries, including the country in which you are resident or from which you use the SDK. 2.4 If you are agreeing to be bound by the License Agreement on behalf of your employer or other entity, you represent and warrant that you have full legal authority to bind your employer or such entity to the License Agreement. If you do not have the requisite authority, you may not accept the License Agreement or use the SDK on behalf of your employer or other entity.

3. SDK License from Google

3.1 Subject to the terms of the License Agreement, Google grants you a limited, worldwide, royalty-free, non-assignable, non-exclusive, and non-sublicensable license to use the SDK solely to develop applications for compatible implementations of Android. 3.2 You may not use this SDK to develop applications for other platforms (including non-compatible implementations of Android) or to develop another SDK. You are of course free to develop applications for other platforms, including non-compatible implementations of Android, provided that this SDK is not used for that purpose. 3.3 You agree that Google or third parties own all legal right, title and interest in and to the SDK, including any Intellectual Property Rights that subsist in the SDK. "Intellectual Property Rights" means any and all rights under patent law, copyright law, trade secret law, trademark law, and any and all other proprietary rights. Google reserves all rights not expressly granted to you. 3.4 You may not use the SDK for any purpose not expressly permitted by the License Agreement. Except to the extent required by applicable third party licenses, you may not copy (except for backup purposes), modify, adapt, redistribute, decompile, reverse engineer, disassemble, or create derivative works of the SDK or any part of the SDK. 3.5 Use, reproduction and distribution of components of the SDK licensed under an open source software license are governed solely by the terms of that open source software license and not the License Agreement. 3.6 You agree that the form and nature of the SDK that Google provides may change without prior notice to you and that future versions of the SDK may be incompatible with applications developed on previous versions of the SDK. You agree that Google may stop (permanently or temporarily) providing the SDK (or any features within the SDK) to you or to users generally at Google's sole discretion, without prior notice to you. 3.7 Nothing in the License Agreement gives you a right to use any of Google's trade names, trademarks, service marks, logos, domain names, or other distinctive brand features. 3.8 You agree that you will not remove, obscure, or alter any proprietary rights notices (including copyright and trademark notices) that may be affixed to or contained within the SDK.

4. Use of the SDK by You

4.1 Google agrees that it obtains no right, title or interest from you (or your licensors) under the License Agreement in or to any software applications that you develop using the SDK, including any intellectual property rights that subsist in those applications. 4.2 You agree to use the SDK and write applications only for purposes that are permitted by (a) the License Agreement and (b) any applicable law, regulation or generally accepted practices or guidelines in the relevant jurisdictions (including any laws regarding the export of data or software to and from the United States or other relevant countries). 4.3 You agree that if you use the SDK to develop applications for general public users, you will protect the privacy and legal rights of those users. If the users provide you with user names, passwords, or other login information or personal information, you must make the users aware that the information will be available to your application, and you must provide legally adequate privacy notice and protection for those users. If your application stores personal or sensitive information provided by users, it must do so securely. If the user provides your application with Google Account information, your application may only use that information to access the user's Google Account when, and for the limited purposes for which, the user has given you permission to do so. 4.4 You agree that you will not engage in any activity with the SDK, including the development or distribution of an application, that interferes with, disrupts, damages, or accesses in an unauthorized manner the servers, networks, or other properties or services of any third party including, but not limited to, Google or any mobile communications carrier. 4.5 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any data, content, or resources that you create, transmit or display through Android and/or applications for Android, and for the consequences of your actions (including any loss or damage which Google may suffer) by doing so. 4.6 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any breach of your obligations under the License Agreement, any applicable third party contract or Terms of Service, or any applicable law or regulation, and for the consequences (including any loss or damage which Google or any third party may suffer) of any such breach.

5. Your Developer Credentials

5.1 You agree that you are responsible for maintaining the confidentiality of any developer credentials that may be issued to you by Google or which you may choose yourself and that you will be solely responsible for all applications that are developed under your developer credentials.

6. Privacy and Information

6.1 In order to continually innovate and improve the SDK, Google may collect certain usage statistics from the software including but not limited to a unique identifier, associated IP address, version number of the software, and information on which tools and/or services in the SDK are being used and how they are being used. Before any of this information is collected, the SDK will notify you and seek your consent. If you withhold consent, the information will not be collected. 6.2 The data collected is examined in the aggregate to improve the SDK and is maintained in accordance with Google's Privacy Policy.

7. Third Party Applications

7.1 If you use the SDK to run applications developed by a third party or that access data, content or resources provided by a third party, you agree that Google is not responsible for those applications, data, content, or resources. You understand that all data, content or resources which you may access through such third party applications are the sole responsibility of the person from which they originated and that Google is not liable for any loss or damage that you may experience as a result of the use or access of any of those third party applications, data, content, or resources. 7.2 You should be aware the data, content, and resources presented to you through such a third party application may be protected by intellectual property rights which are owned by the providers (or by other persons or companies on their behalf). You may not modify, rent, lease, loan, sell, distribute or create derivative works based on these data, content, or resources (either in whole or in part) unless you have been specifically given permission to do so by the relevant owners. 7.3 You acknowledge that your use of such third party applications, data, content, or resources may be subject to separate terms between you and the relevant third party. In that case, the License Agreement does not affect your legal relationship with these third parties.

8. Using Android APIs

8.1 Google Data APIs 8.1.1 If you use any API to retrieve data from Google, you acknowledge that the data may be protected by intellectual property rights which are owned by Google or those parties that provide the data (or by other persons or companies on their behalf). Your use of any such API may be subject to additional Terms of Service. You may not modify, rent, lease, loan, sell, distribute or create derivative works based on this data (either in whole or in part) unless allowed by the relevant Terms of Service. 8.1.2 If you use any API to retrieve a user's data from Google, you acknowledge and agree that you shall retrieve data only with the user's explicit consent and only when, and for the limited purposes for which, the user has given you permission to do so.

9. Terminating this License Agreement

9.1 The License Agreement will continue to apply until terminated by either you or Google as set out below. 9.2 If you want to terminate the License Agreement, you may do so by ceasing your use of the SDK and any relevant developer credentials. 9.3 Google may at any time, terminate the License Agreement with you if:(A) you have breached any provision of the License Agreement; or(B) Google is required to do so by law; or(C) the partner with whom Google offered certain parts of SDK (such as APIs) to you has terminated its relationship with Google or ceased to offer certain parts of the SDK to you; or(D) Google decides to no longer provide the SDK or certain parts of the SDK to users in the country in which you are resident or from which you use the service, or the provision of the SDK or certain SDK services to you by Google is, in Google's sole discretion, no longer commercially viable. 9.4 When the License Agreement comes to an end, all of the legal rights, obligations and liabilities that you and Google have benefited from, been subject to (or which have accrued over time whilst the License Agreement has been in force) or which are expressed to continue indefinitely, shall be unaffected by this cessation, and the provisions of paragraph 14.7 shall continue to apply to such rights, obligations and liabilities indefinitely.

10. DISCLAIMER OF WARRANTIES

10.1 YOU EXPRESSLY UNDERSTAND AND AGREE THAT YOUR USE OF THE SDK IS AT YOUR SOLE RISK AND THAT THE SDK IS PROVIDED "AS IS" AND "AS AVAILABLE" WITHOUT WARRANTY OF ANY KIND FROM GOOGLE. 10.2 YOUR USE OF THE SDK AND ANY MATERIAL DOWNLOADED OR OTHERWISE OBTAINED THROUGH THE USE OF THE SDK IS AT YOUR OWN DISCRETION AND RISK AND YOU ARE SOLELY RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER SYSTEM OR OTHER DEVICE OR LOSS OF DATA THAT RESULTS FROM SUCH USE. 10.3 GOOGLE FURTHER EXPRESSLY DISCLAIMS ALL WARRANTIES AND CONDITIONS OF ANY KIND, WHETHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO THE IMPLIED WARRANTIES AND CONDITIONS OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.

11. LIMITATION OF LIABILITY

11.1 YOU EXPRESSLY UNDERSTAND AND AGREE THAT GOOGLE, ITS SUBSIDIARIES AND AFFILIATES, AND ITS LICENSORS SHALL NOT BE LIABLE TO YOU UNDER ANY THEORY OF LIABILITY FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, CONSEQUENTIAL OR EXEMPLARY DAMAGES THAT MAY BE INCURRED BY YOU, INCLUDING ANY LOSS OF DATA, WHETHER OR NOT GOOGLE OR ITS REPRESENTATIVES HAVE BEEN ADVISED OF OR SHOULD HAVE BEEN AWARE OF THE POSSIBILITY OF ANY SUCH LOSSES ARISING.

12. Indemnification

12.1 To the maximum extent permitted by law, you agree to defend, indemnify and hold harmless Google, its affiliates and their respective directors, officers, employees and agents from and against any and all claims, actions, suits or proceedings, as well as any and all losses, liabilities, damages, costs and expenses (including reasonable attorneys fees) arising out of or accruing from (a) your use of the SDK, (b) any application you develop on the SDK that infringes any copyright, trademark, trade secret, trade dress, patent or other intellectual property right of any person or defames any person or violates their rights of publicity or privacy, and (c) any non-compliance by you with the License Agreement.

13. Changes to the License Agreement

13.1 Google may make changes to the License Agreement as it distributes new versions of the SDK. When these changes are made, Google will make a new version of the License Agreement available on the website where the SDK is made available.

14. General Legal Terms

14.1 The License Agreement constitutes the whole legal agreement between you and Google and governs your use of the SDK (excluding any services which Google may provide to you under a separate written agreement), and completely replaces any prior agreements between you and Google in relation to the SDK. 14.2 You agree that if Google does not exercise or enforce any legal right or remedy which is contained in the License Agreement (or which Google has the benefit of under any applicable law), this will not be taken to be a formal waiver of Google's rights and that those rights or remedies will still be available to Google. 14.3 If any court of law, having the jurisdiction to decide on this matter, rules that any provision of the License Agreement is invalid, then that provision will be removed from the License Agreement without affecting the rest of the License Agreement. The remaining provisions of the License Agreement will continue to be valid and enforceable. 14.4 You acknowledge and agree that each member of the group of companies of which Google is the parent shall be third party beneficiaries to the License Agreement and that such other companies shall be entitled to directly enforce, and rely upon, any provision of the License Agreement that confers a benefit on (or rights in favor of) them. Other than this, no other person or company shall be third party beneficiaries to the License Agreement. 14.5 EXPORT RESTRICTIONS. THE SDK IS SUBJECT TO UNITED STATES EXPORT LAWS AND REGULATIONS. YOU MUST COMPLY WITH ALL DOMESTIC AND INTERNATIONAL EXPORT LAWS AND REGULATIONS THAT APPLY TO THE SDK. THESE LAWS INCLUDE RESTRICTIONS ON DESTINATIONS, END USERS AND END USE. 14.6 The rights granted in the License Agreement may not be assigned or transferred by either you or Google without the prior written approval of the other party. Neither you nor Google shall be permitted to delegate their responsibilities or obligations under the License Agreement without the prior written approval of the other party. 14.7 The License Agreement, and your relationship with Google under the License Agreement, shall be governed by the laws of the State of California without regard to its conflict of laws provisions. You and Google agree to submit to the exclusive jurisdiction of the courts located within the county of Santa Clara, California to resolve any legal matter arising from the License Agreement. Notwithstanding this, you agree that Google shall still be allowed to apply for injunctive remedies (or an equivalent type of urgent legal relief) in any jurisdiction. December 9, 2016

Before downloading, you must agree to the following terms and conditions.

Terms and Conditions

This is the Android Software Development Kit License Agreement

1. Introduction

1.1 The Android Software Development Kit (referred to in the License Agreement as the "SDK" and specifically including the Android system files, packaged APIs, and Google APIs add-ons) is licensed to you subject to the terms of the License Agreement. The License Agreement forms a legally binding contract between you and Google in relation to your use of the SDK. 1.2 "Android" means the Android software stack for devices, as made available under the Android Open Source Project, which is located at the following URL: http://source.android.com/, as updated from time to time. 1.3 A "compatible implementation" means any Android device that (i) complies with the Android Compatibility Definition document, which can be found at the Android compatibility website (http://source.android.com/compatibility) and which may be updated from time to time; and (ii) successfully passes the Android Compatibility Test Suite (CTS). 1.4 "Google" means Google LLC, a Delaware corporation with principal place of business at 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States.

2. Accepting this License Agreement

2.1 In order to use the SDK, you must first agree to the License Agreement. You may not use the SDK if you do not accept the License Agreement. 2.2 By clicking to accept, you hereby agree to the terms of the License Agreement. 2.3 You may not use the SDK and may not accept the License Agreement if you are a person barred from receiving the SDK under the laws of the United States or other countries, including the country in which you are resident or from which you use the SDK. 2.4 If you are agreeing to be bound by the License Agreement on behalf of your employer or other entity, you represent and warrant that you have full legal authority to bind your employer or such entity to the License Agreement. If you do not have the requisite authority, you may not accept the License Agreement or use the SDK on behalf of your employer or other entity.

3. SDK License from Google

3.1 Subject to the terms of the License Agreement, Google grants you a limited, worldwide, royalty-free, non-assignable, non-exclusive, and non-sublicensable license to use the SDK solely to develop applications for compatible implementations of Android. 3.2 You may not use this SDK to develop applications for other platforms (including non-compatible implementations of Android) or to develop another SDK. You are of course free to develop applications for other platforms, including non-compatible implementations of Android, provided that this SDK is not used for that purpose. 3.3 You agree that Google or third parties own all legal right, title and interest in and to the SDK, including any Intellectual Property Rights that subsist in the SDK. "Intellectual Property Rights" means any and all rights under patent law, copyright law, trade secret law, trademark law, and any and all other proprietary rights. Google reserves all rights not expressly granted to you. 3.4 You may not use the SDK for any purpose not expressly permitted by the License Agreement. Except to the extent required by applicable third party licenses, you may not copy (except for backup purposes), modify, adapt, redistribute, decompile, reverse engineer, disassemble, or create derivative works of the SDK or any part of the SDK. 3.5 Use, reproduction and distribution of components of the SDK licensed under an open source software license are governed solely by the terms of that open source software license and not the License Agreement. 3.6 You agree that the form and nature of the SDK that Google provides may change without prior notice to you and that future versions of the SDK may be incompatible with applications developed on previous versions of the SDK. You agree that Google may stop (permanently or temporarily) providing the SDK (or any features within the SDK) to you or to users generally at Google's sole discretion, without prior notice to you. 3.7 Nothing in the License Agreement gives you a right to use any of Google's trade names, trademarks, service marks, logos, domain names, or other distinctive brand features. 3.8 You agree that you will not remove, obscure, or alter any proprietary rights notices (including copyright and trademark notices) that may be affixed to or contained within the SDK.

4. Use of the SDK by You

4.1 Google agrees that it obtains no right, title or interest from you (or your licensors) under the License Agreement in or to any software applications that you develop using the SDK, including any intellectual property rights that subsist in those applications. 4.2 You agree to use the SDK and write applications only for purposes that are permitted by (a) the License Agreement and (b) any applicable law, regulation or generally accepted practices or guidelines in the relevant jurisdictions (including any laws regarding the export of data or software to and from the United States or other relevant countries). 4.3 You agree that if you use the SDK to develop applications for general public users, you will protect the privacy and legal rights of those users. If the users provide you with user names, passwords, or other login information or personal information, you must make the users aware that the information will be available to your application, and you must provide legally adequate privacy notice and protection for those users. If your application stores personal or sensitive information provided by users, it must do so securely. If the user provides your application with Google Account information, your application may only use that information to access the user's Google Account when, and for the limited purposes for which, the user has given you permission to do so. 4.4 You agree that you will not engage in any activity with the SDK, including the development or distribution of an application, that interferes with, disrupts, damages, or accesses in an unauthorized manner the servers, networks, or other properties or services of any third party including, but not limited to, Google or any mobile communications carrier. 4.5 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any data, content, or resources that you create, transmit or display through Android and/or applications for Android, and for the consequences of your actions (including any loss or damage which Google may suffer) by doing so. 4.6 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any breach of your obligations under the License Agreement, any applicable third party contract or Terms of Service, or any applicable law or regulation, and for the consequences (including any loss or damage which Google or any third party may suffer) of any such breach.

5. Your Developer Credentials

5.1 You agree that you are responsible for maintaining the confidentiality of any developer credentials that may be issued to you by Google or which you may choose yourself and that you will be solely responsible for all applications that are developed under your developer credentials.

6. Privacy and Information

6.1 In order to continually innovate and improve the SDK, Google may collect certain usage statistics from the software including but not limited to a unique identifier, associated IP address, version number of the software, and information on which tools and/or services in the SDK are being used and how they are being used. Before any of this information is collected, the SDK will notify you and seek your consent. If you withhold consent, the information will not be collected. 6.2 The data collected is examined in the aggregate to improve the SDK and is maintained in accordance with Google's Privacy Policy.

7. Third Party Applications

7.1 If you use the SDK to run applications developed by a third party or that access data, content or resources provided by a third party, you agree that Google is not responsible for those applications, data, content, or resources. You understand that all data, content or resources which you may access through such third party applications are the sole responsibility of the person from which they originated and that Google is not liable for any loss or damage that you may experience as a result of the use or access of any of those third party applications, data, content, or resources. 7.2 You should be aware the data, content, and resources presented to you through such a third party application may be protected by intellectual property rights which are owned by the providers (or by other persons or companies on their behalf). You may not modify, rent, lease, loan, sell, distribute or create derivative works based on these data, content, or resources (either in whole or in part) unless you have been specifically given permission to do so by the relevant owners. 7.3 You acknowledge that your use of such third party applications, data, content, or resources may be subject to separate terms between you and the relevant third party. In that case, the License Agreement does not affect your legal relationship with these third parties.

8. Using Android APIs

8.1 Google Data APIs 8.1.1 If you use any API to retrieve data from Google, you acknowledge that the data may be protected by intellectual property rights which are owned by Google or those parties that provide the data (or by other persons or companies on their behalf). Your use of any such API may be subject to additional Terms of Service. You may not modify, rent, lease, loan, sell, distribute or create derivative works based on this data (either in whole or in part) unless allowed by the relevant Terms of Service. 8.1.2 If you use any API to retrieve a user's data from Google, you acknowledge and agree that you shall retrieve data only with the user's explicit consent and only when, and for the limited purposes for which, the user has given you permission to do so.

9. Terminating this License Agreement

9.1 The License Agreement will continue to apply until terminated by either you or Google as set out below. 9.2 If you want to terminate the License Agreement, you may do so by ceasing your use of the SDK and any relevant developer credentials. 9.3 Google may at any time, terminate the License Agreement with you if:(A) you have breached any provision of the License Agreement; or(B) Google is required to do so by law; or(C) the partner with whom Google offered certain parts of SDK (such as APIs) to you has terminated its relationship with Google or ceased to offer certain parts of the SDK to you; or(D) Google decides to no longer provide the SDK or certain parts of the SDK to users in the country in which you are resident or from which you use the service, or the provision of the SDK or certain SDK services to you by Google is, in Google's sole discretion, no longer commercially viable. 9.4 When the License Agreement comes to an end, all of the legal rights, obligations and liabilities that you and Google have benefited from, been subject to (or which have accrued over time whilst the License Agreement has been in force) or which are expressed to continue indefinitely, shall be unaffected by this cessation, and the provisions of paragraph 14.7 shall continue to apply to such rights, obligations and liabilities indefinitely.

10. DISCLAIMER OF WARRANTIES

10.1 YOU EXPRESSLY UNDERSTAND AND AGREE THAT YOUR USE OF THE SDK IS AT YOUR SOLE RISK AND THAT THE SDK IS PROVIDED "AS IS" AND "AS AVAILABLE" WITHOUT WARRANTY OF ANY KIND FROM GOOGLE. 10.2 YOUR USE OF THE SDK AND ANY MATERIAL DOWNLOADED OR OTHERWISE OBTAINED THROUGH THE USE OF THE SDK IS AT YOUR OWN DISCRETION AND RISK AND YOU ARE SOLELY RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER SYSTEM OR OTHER DEVICE OR LOSS OF DATA THAT RESULTS FROM SUCH USE. 10.3 GOOGLE FURTHER EXPRESSLY DISCLAIMS ALL WARRANTIES AND CONDITIONS OF ANY KIND, WHETHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO THE IMPLIED WARRANTIES AND CONDITIONS OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.

11. LIMITATION OF LIABILITY

11.1 YOU EXPRESSLY UNDERSTAND AND AGREE THAT GOOGLE, ITS SUBSIDIARIES AND AFFILIATES, AND ITS LICENSORS SHALL NOT BE LIABLE TO YOU UNDER ANY THEORY OF LIABILITY FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, CONSEQUENTIAL OR EXEMPLARY DAMAGES THAT MAY BE INCURRED BY YOU, INCLUDING ANY LOSS OF DATA, WHETHER OR NOT GOOGLE OR ITS REPRESENTATIVES HAVE BEEN ADVISED OF OR SHOULD HAVE BEEN AWARE OF THE POSSIBILITY OF ANY SUCH LOSSES ARISING.

12. Indemnification

12.1 To the maximum extent permitted by law, you agree to defend, indemnify and hold harmless Google, its affiliates and their respective directors, officers, employees and agents from and against any and all claims, actions, suits or proceedings, as well as any and all losses, liabilities, damages, costs and expenses (including reasonable attorneys fees) arising out of or accruing from (a) your use of the SDK, (b) any application you develop on the SDK that infringes any copyright, trademark, trade secret, trade dress, patent or other intellectual property right of any person or defames any person or violates their rights of publicity or privacy, and (c) any non-compliance by you with the License Agreement.

13. Changes to the License Agreement

13.1 Google may make changes to the License Agreement as it distributes new versions of the SDK. When these changes are made, Google will make a new version of the License Agreement available on the website where the SDK is made available.

14. General Legal Terms

14.1 The License Agreement constitutes the whole legal agreement between you and Google and governs your use of the SDK (excluding any services which Google may provide to you under a separate written agreement), and completely replaces any prior agreements between you and Google in relation to the SDK. 14.2 You agree that if Google does not exercise or enforce any legal right or remedy which is contained in the License Agreement (or which Google has the benefit of under any applicable law), this will not be taken to be a formal waiver of Google's rights and that those rights or remedies will still be available to Google. 14.3 If any court of law, having the jurisdiction to decide on this matter, rules that any provision of the License Agreement is invalid, then that provision will be removed from the License Agreement without affecting the rest of the License Agreement. The remaining provisions of the License Agreement will continue to be valid and enforceable. 14.4 You acknowledge and agree that each member of the group of companies of which Google is the parent shall be third party beneficiaries to the License Agreement and that such other companies shall be entitled to directly enforce, and rely upon, any provision of the License Agreement that confers a benefit on (or rights in favor of) them. Other than this, no other person or company shall be third party beneficiaries to the License Agreement. 14.5 EXPORT RESTRICTIONS. THE SDK IS SUBJECT TO UNITED STATES EXPORT LAWS AND REGULATIONS. YOU MUST COMPLY WITH ALL DOMESTIC AND INTERNATIONAL EXPORT LAWS AND REGULATIONS THAT APPLY TO THE SDK. THESE LAWS INCLUDE RESTRICTIONS ON DESTINATIONS, END USERS AND END USE. 14.6 The rights granted in the License Agreement may not be assigned or transferred by either you or Google without the prior written approval of the other party. Neither you nor Google shall be permitted to delegate their responsibilities or obligations under the License Agreement without the prior written approval of the other party. 14.7 The License Agreement, and your relationship with Google under the License Agreement, shall be governed by the laws of the State of California without regard to its conflict of laws provisions. You and Google agree to submit to the exclusive jurisdiction of the courts located within the county of Santa Clara, California to resolve any legal matter arising from the License Agreement. Notwithstanding this, you agree that Google shall still be allowed to apply for injunctive remedies (or an equivalent type of urgent legal relief) in any jurisdiction. December 9, 2016

Content and code samples on this page are subject to the licenses described in the Content License. Java is a registered trademark of Oracle and/or its affiliates.

Bouml - Download - CHIP

This tutorial explains how to set up and install ADB and Fastboot using Android SDK / Android Studio on your computer. Android SDK is now a component of the whole Android Studio setup. Android SDK brings with itself the two most important tools needed for tweaking your Android phone, ADB and Fastboot. Why do we need them ADB (Android Debug Bridge) and Fastboot / Bootloader helps us install a custom recovery which allows us to root our Android devices, install custom ROMs, debug apps, collect system data and perform many other system tweaks which are not otherwise possible. You can also flash bootloader updates or flash system images of various Android updates. Similarly, ADB allows you to access your phone directly from the computer while connected with a USB cable using command line tools.

We do so many tutorials daily on Team Android on how to root Android phones, install custom firmware etc. and we always recommend you should have your USB drivers properly installed and your Android phone should be working perfectly fine with ADB and Fastboot. Android SDK is now a part of Android Studio, Google’s new IDE for Android development. To work with the SDK or its tools, you need to have Android Studio installed on your computer.

ADB and Fastboot for Mac: Are you a MacOS / OS X user looking for a installation method of ADB or Fastboot Please read our complete guide:

  • How to Install ADB and Fastboot on macOS with Android SDK Manager.

Install ADB / Fastboot without SDK: Looking for a way to install ADB and Fastboot on Windows without having to download Android Studio or Android SDK Manager Read our complete guide here:

Download ADB and Fastboot: You can now download ADB and Fastboot separately with updated binaries and code that support the latest Android 7.0 Nougat, Android O and other future releases. Get it from the following link:

Install Android Wear: You can also try Android Wear on your computer using the Wear SDK. How to do that We have a detailed guide covered here:

  • How to Install Android Wear SDK and Try on Computer.

This following tutorial lists down the steps you need for Android Studio installation and then making sure ADB and Fastboot work on your computer as expected. Let’s get on with the tutorial on how to set up ADB and Fastboot for your Android phone so that you never have to go through USB drivers issues again when trying out a custom firmware.

How to Set Up ADB, Fastboot and Google USB Drivers with Android Studio / SDK Manager

Here are the step-by-step instructions to install and set up Android Studio, SDK Manager, ADB, Fastboot drivers and Google USB drivers. Everything has been explained in detail below. Please make sure you follow the steps carefully and read this tutorial once before actually performing it.

Required:

  • An Android phone. We will be using a Nexus 6P (also works with all Nexus, Google Pixel and other OEM devices)
  • MicroUSB / USB-C cable – depending on what your phone supports
  • A computer with 6-7 GB of disk space

Jump to Pages:

If you already have downloaded and installed Android Studio and Android SDK, you can jump to the following pages to set up ADB or Fastboot. Or just follow all the steps as given below.

I – DOWNLOADING JAVA ANDROID USB DRIVERS

First, we need to get Java Platform installed and then download Android Studio so we can install all the required Android USB drivers (and some other tools) using SDK Manager. This is how it is to be done:

Step 1 – Download and Install Java Platform (JDK) from Java SE Software Development Kit (SDK) downloads page. Once installed, proceed to the next step.

Step 2 – Download Android Studio (android-studio-bundle-XX.XXXXXX-windows.exe) from the Android Developers website to your computer. This may take a while to download as the entire set up is about 2GB in size.

NOTE: Android Studio 2.3.3 is the latest version at the time of writing this tutorial. Future releases install in the same way as shown below.

Step 3 – Run the EXE setup file you just downloaded. You may be prompted to grant permission to run the file depending on your Windows UAC settings. You should be greeted with a similar setup wizard screen as shown below. Click Next to begin!

Step 4 – Keep the default components selected for installation. Click Next.

Step 5 – We are sure you would not want to read through the entire license agreement. Click I Agree.

Step 6 – This is where you select the installation location for Android Studio and Android SDK. You may select another location / drive that has the required space available. Click Next to continue.

Step 7 – Yes, you would want to have to a Start menu folder. Just click Install to continue.

Step 8 – Installation should begin now. This may take a while for all the files to be extracted and installed to your computer.

Step 9 – Once the installation is completed, click Next.

Step 10 – You are now all set to launch Android Studio for the first time. Click Finish to proceed.

In the older setups of Eclipse and SDK Manager, you had to manually install the the Android SDK Platform-Tools (that includes ADB, Fastboot) and the Google Android USB driver. Now, everything comes bundled with Android Studio as the whole Android SDK component that we chose to install in Step 4.

If you uncheck Android SDK in Step 4, the setup wizard will ask you to enter the path to an existing installation of Android SDK. If you do not have that, the installation process will not proceed ahead. So eventually, whenever you install Android Studio, the whole SDK and its tools are automatically downloaded/installed on your computer.

NOTE: If you need any help with Android Studio installation, please read: How to Install Android Studio on Windows PC.

Step 11 – This is the main welcome screen for Android Studio. If you see this, it means everything you have done so far has been correct and working.

Step 12 – To make sure we have the required Android SDK Platform-tools installed, click on the Configure button and select SDK Manager.

Step 13 – This is the main SDK Manager which is now a part of the main Android Studio settings.

Step 14 – Click on the SDK Tools tab to see what developer tools are available to you, how many of them are already installed and which one of them have received an update.

Step 15 – From the list, make sure the following tools are checked (among others that are checked by default) as we will need them for our tutorial:

  • Android SDK Platform-Tools
  • Google USB Diver

NOTE: If there is an update available to any of the above two mentioned tools, please check them to update.

Step 16 – Click on the Apply button to proceed. A small popup will notify you of the new tools that are going to be installed in your Android Studio. Click OK to confirm the changes.

Step 17 – Another window will open where you have to accept the terms and conditions before installing the SDK tools. Select the Accept option and click Next to proceed.

Step 18 – The downloading/installation will begin now. These should take a few minutes to complete.

Step 19 – Once the Component Installer is done installing and setting up the tools, you will see a screen similar to the one shown below. Click Finish.

Step 20 – The new changes will now be shown in your SDK Manager. Click OK to close the window Komodo IDE for Windows

Android SDK

Android SDK Manager和AVD Manager使用(win7_64bit下测试)

    目录

      1.概述

      2.本文用到的工具

      3.安卓开发基础工具包下载

      4.Android SDK Manager使用

      5.AVD Manager使用

      6.注意事项

      7.相关博文(AndroidStudio、IDEA、Eclipse安卓环境配置)

  >>看不清的图片可在新标签打开查看大图

1.概述

  顾名思义,Android SDK Manager就是一个Android软件开发工具包管理器,就像一个桥梁,连通本地和服务器,从服务器下载安卓开发所需工具到本地。

  而AVD Manager是一个Android虚拟驱动管理器,主要用来创建安卓模拟器(即手机模拟器)。当然,安卓模拟器所需的镜像(可以理解成模拟器的操作系统)是通过SDK Manager来下载的。

  对于SDK Manager和AVD Manager的使用,还需要一个基础工具包tools提供支持。

2.本文用到的工具

   SDK基础工具包必需,已更新为tools 25.2.2

   离线帮助文档可选,已更新为API 24

   官方安卓示例离线版可选,已更新为API 23,如果官方有更新我会跟进

   CPU虚拟化检测软件可选

3.安卓开发基础工具包下载

  下载SDK基础工具包之后,解压,就可以看到如下文件:

  将SDK文件夹移动到预设的磁盘下,所在磁盘剩余空间>30G为好。这里建议将SDK文件夹和其他开发工具放到同一目录如下图,目的是便于查找管理。

4.Android SDK Manager使用

    注1:如果不能更新出列表,见注事事项中代理的设置

    注2:不同版本的tools,更新出的列表可能有所不同,下图列表以tools25.2.2为依据。

  4.2 各工具作用如下:

    ━━┳Tools目录(必须的工具):

      ┣ ━━Android SDK Tools(必须,只需下载一个版本,一般选最新版本):基础工具包,版本号带rc字样的是预览版。

      ┣ ━━Android SDK Platform-tools(必须,只需下载一个版本,一般选最新版本):从android2.3开始划出此目录,存放公用开发工具,比如adb、sqlite3等,被划分到了这里。

      ┗━━ Android SDK Build-tools(必须,可以安装多个版本):Android项目构建工具。

    ━━┳Android xxx(API xx)目录(可选的各平台开发工具): 

      ┣ ━━Documentation for Android Sdk(可选):安卓开发者官网的一些离线文档,不过下载下来打开也很慢,后面会提供另外一个离线版

      ┣ ━━SDK Platform(必须):对应平台的开发工具,需要在哪个版本的平台下开发就下载哪个。

      ┣ ━━Samples for SDK(可选,此项在高版本tools中已不提供,需要在IDE里通过Import Sample引入,当然也可以下载离线版):内置的安卓示例程序,推荐安装。

      ┣ ━━Sources for Android SDK(可选):安卓API的源代码,推荐安装。

      ┗━━ xxxxxxxx  Image(可选):各个以Image结尾的东西是支持相应平台的模拟器,我们就把它想象成一个刷机包吧。(使用真机调试或使用其它模拟器的话不需要安装)

    ━━┳Extras目录(可选的扩展):

      ┣ ━━Android Support Libraries(需要,高版本tools中已不见了,应该是集成到了别的地方):在低版本平台实现高版本平台控件效果时提供支持。

      ┣ ━━Android Support Repository(需要):主要是方便在gradle中使用Android Support Libraries,因为Google并没有把这些库发布到maven center或者jcenter去,而是使用了Google自己的maven仓库。

      ┗━━ Intel x86 Emulator Accelerator(HAXM installer)(可选,但非常需要,需要CPU支持虚拟化技术支持):windows平台的Intel x86模拟器加速工具,配合Intel x86 atom/atom_64 System Image使用可加快模拟器的运行速度。

  4.3 下载工具(万一无法连接下载网站,则可查看注意事项中代理的设置

    勾选需要下载的插件后,点击安装即可,然后就是接受安装协议,耐心等待下载完成...

    注1:Google开头的文件初学一般用不到,而且使用需FQ。

    注2:如果Intel系列模拟器无法使用,就改用ARM模拟器。ARM模拟器缺点是慢....

    注3:关于最后那个模拟器加速器的使用,其只支持Intel x86架构系列模拟器,且下载后还需单独安装一次:

      打开加速器的下载目录:

      安装加速器(一路点击下一步即可):

5.AVD Manager使用

  5.2 设置模拟器器参数

  5.3 启动模拟器

6.注事事项

  6.2 代理设置

    6.2.1 这儿是一个可用的国内SDK镜像代理(仅供下载SDK中的资源):

      设置代理的地方:

      此网站提供了更多代理网址和多版本的离线安装包:

          安卓开发工具和相关镜像

    6.2.2 对于有FQ查询资料需求的小伙伴,特推荐免费代理小工具蓝灯(Lantern),有桌面版和移动版:

      注:安装蓝灯后但不开启蓝灯,可能会导致默认浏览器失效。所以建议将电脑默认浏览器设置为不常用的IE

         蓝灯windows版

         蓝灯Android版

         更多版本见蓝灯中文官网(不保证任何时候都可以正常访问)

      工具下载后,解压双击安装即可...

      既然安装了Lantern,那么如果万一无法更新SDK,则可以利用Lantern来设置代理下载SDK,设置方式如下:

      6.2.2.1 启动Lantern获取其代理地址和监听端口(注:你那里的端口可能与我这里的不同)。

          参考博文:如何查看程序所占端口号和IP

      6.2.2.2 设置代理,设置结果如图(不同电脑可能不同):

  6.3 离线文档

    鉴于官方下载的离线文档包含一些谷歌服务,因而打开速度过慢,所以这里提供一个已经去掉谷歌服务的离线文档:

             :现在已经有了安卓开发者中文官网,所以离线文档就视个人需求而定吧。

        离线文档

    此文档可放在任何地方用浏览器打开,个人感觉是Chrome浏览器上浏览效果最好,Firefox上也行,IE上其次,其它的不一而论...

    有人说为什么这个打开速度快?原理是去掉那些谷歌相关的字体服务和JS脚本就好了,如果想自己尝试,可以利用Notepad 这款软件,在离线文档存放目录docs下分别搜索以下四个字串,并替换为空串,如下图:

                 http://fonts.googleapis.com/cssfamily=Roboto Condensed                 http://fonts.googleapis.com/cssfamily=Roboto:light,regular,medium,thin,italic,mediumitalic,bold                 http://www.google.com/jsapi

                 https://developer.android.com/ytblogger_lists_unified.js

             记得是替换为空串,由于文件较多,替换过程稍长一点,耐心等待...

             如果不想尝试,直接下载上面替换好的就可以了。

             还有一点需要说明,官方离线文档中的部分图片无法正常显示,这是由于其文档本身的错误导致的,解决办法是修改那些图片引用就行(需要懂些HTML知识)。当然,这一点是针对强迫症讲的,那些图片完全不影响文档的阅读,所以不修改也罢。

             另外,离线文档提供了在线文档大概95%以上的内容吧,个别链接还是需要FanQiang查看的。还好,那些没有内容也基本用不上,等你需要用的时候,FanQiang浏览在线文档就可以。

  6.4 官方Android示例

    旧版本的SDK tools里,官方Sample可以在tools里直接下载,下载后的导入方式如下图:

    但是在新版本的tools里Sample已不再提供直接下载(想不通...),下面提供解决方案:

    6.4.1 离线导入Sample,这儿先提供一个离线Sample下载地址:

          Android官方示例离线下载(包含了android 15 - android 23的Sample,可自行选择需要的版本

      下载好后,解压,并建议将这些示例放在SDK文件夹下。

      如果仍然使用Import Sample的方式导入这些示例时,会出现故障提示:

      所以,推荐的做法是:

        6.4.1.1 (方案一新建一个项目,并将对应的源码和资源拷贝到新项目里,这样做的缺点是对于资源比较多的拷贝起来会麻烦一点,但优点是一般不用更新Gradle。

        6.4.1.2 方案二)直接通过Import Project导入,相对地,这样做的优点是导入简单,但缺点是往往需要更新Gradle版本(因为那些示例项目创建时使用的Gradle版本一般低于你现在编译器上安装的Gradle版本)。

        就我个人来说,推荐第二种方案,因为可以保证导入的项目是完整的,那么下面附图说明导入过程:

          6.4.1.2.1 导入贪吃蛇项目:

            导入之前,可以先看下贪吃蛇项目目录结构,可以看到,其目录下只是源码和资源,没有构建工具信息

            导入步骤如下:

            项目展示:

          6.4.1.2.2 导入多点触控项目:

            导入之前,依然先看下此项目的目录结构

            可以注意到,这个目录内的东西显然比上面贪吃蛇项目下的东西多,这是因为这种项目已经被打包为一个AndroidStudio项目了,也正是因为这里有了构建工具gradle的信息,所以可能出现当时构建项目的gradle版本低于现在AS上安装的gradle版本,这时候就需要更新gradle了,下面用图示说明:

            项目展示:

          至此,两种不同目录结构的项目的导入方式已展示完毕,

    6.4.2 在线导入Sample

      在线导入Sample的话需要设置代理来FQ,以Lantern软件为例,步骤如下:

      6.4.2.1 查看Lantern服务地址和监听端口(一般地址选127.0.0.1,端口号就试验列表中查到的那些,查看方式见下面的博文):

          参考博文:如何查看程序所占端口号和IP

      6.4.2.2 在AndroidStudio里设置代理(注:确认好端口号,你那里看到的可能与我这里的并不一样):

      6.4.2.3 在线导入项目:

 

        项目示例:

  6.5 模拟器选择

    之前不推荐官方模拟器,是因为官方的模拟器是在太慢了,不过现在已有很大改善。

    这儿推荐一个非官方的模拟器,速度不错,性能也稳定:

        Genymotion安卓模拟器和VirtualBox虚拟机安装、配置、测试

    值得注意的是,Genymotion模拟器免费版不提供短信和电话这些测试功能,如果需要,还请用回安卓官方模拟器,或者使用Genymotion付费版。

  6.6 真机调试

    真机调试注意打开USB调试模式并安装相关驱动。

    如果驱动连接失败,可借助豌豆荚、360安全助手等第三方软件进行连接。

    真机的优点是可以模拟一切环境,但缺点是频繁的测试以及多版本适配中不大方便。

  6.7 CPU虚拟化检测

    首先下载个小软件:  CPU虚拟化检测软件

    如果检测成功,会出现以下结果:

    注意红框里的语句,如果提示你的CPU支持虚拟化但未开启,那么请自行开启虚拟化即可,至于如何开启,不同的主板进入BIOS的设置方式不一样,但都大同小异,自行搜索即可

    有些杀毒软件会利用CPU虚拟化技术对电脑进行防护,比如360的核晶防护功能,这会造成虚拟机启动失败。所以如果你有类似的软件开启了类似的功能,请先关闭此类防护功能并重启电脑

  6.8 已知的BUG

    在使用Android 24模拟器的同时,Android Device Monitor无法正常使用。而且此时如果连上了真机,那么真机会频繁地与电脑断开连接,不知道这是我个人的问题还是一个BUG。

             还有就是在Android 23模拟器及其以上,DDMS中无法显示手机文件目录。

             如果有人遇到同样的故障,建议使用Android 23及其以下的模拟器就好了。

  6.9 如果文中涉及到的链接被吞,或者发现有误的地方,请联系QQ245176013...

7.相关博文

  7.1      Android开发环境配置

  7.2      AndroidStudio安装、配置、测试

  7.3      IntelliJ IDEA安装、配置、测试

  7.4      Eclipse For JavaSE安装、配置、测试

  7 Install Windows Xp from USB using Multi Boot From USB

5      Eclipse For JavaEE安装、配置、测试

回到目录

Android SDK AndroidAPI

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چند سال پیش سیستم عامل اندروید برای نخستین بار توسط کنسرسیومی به رهبری گوگل معرفی شد، کمتر کسی پیش‌بینی می‌کرد که در این مدت کوتاه این سیستم عامل موفق به پیشی گرفتن از سیستم عامل‌های پرطرفدار و جا افتاده‌ تلفن همراه چون ویندوزموبایل، لینوکس و پالم شده و خود را به عنوان تهدیدی جدی برای رقبایی چون سیمبین، RIM و آیفون نشان دهد.
اندروید به زبان ساده سیستم عاملی است برای دستگاه های موبایل و گوشی های هوشمند که توسط بیش از 30 کمپانی معروف پشتیبانی می شود. اندروید اوپن سورس است و توسعه دهندگان می توانند با استفاد از اندروید اس دی کا برنامه های مختلفی برای این سیستم عامل بنویسند. در واقع اندروید بستری را فراهم می کند تا برنامه نویسان بتوانند هرچه سریعتر و بهتر برنامه هایی بسازند که از تمام ویژگی های یک گوشی هوشمند استفاده کند. اندروید به معنای واقعی باز است، یعنی برنامه نویس می تواند از تمام قدرت یک تلفن همراه استفاده کند. اندروید امکان استفاده از توابع داخلی  گوشی موبایل همچون شماره گیری، یا استفاده از دوربین گوشی و فرستادن اس ام اس را به برنامه نویسان می دهد تا بتوانند اپلیکیشن های قدرتمند و کاربردی برای کاربران بسازند.
Android SDK مجموعه ای از ابزارها، نمونه کد و اسنادی است که برای توسعه برنامه های آندروید مورد نیاز می باشد.

این نرم افزار یک محیط توسعه بسیار غنی شامل دیوایس امولیتر، ابزاری برای اشکال زدایی، حافظه و عملکرد پروفایل، و یک پلاگین برای Eclipse IDE می باشد. همچنین این نرم افزار از تمامی فرمت های رایج صدا، ویدئو و تصویر پشتیبانی می کند.

قابلیت های کلیدی نرم افزار Android SDK:

- ابزاری برای توسعه ی برنامه های آندروید- مرورگر یکپارچه مبتنی بر WebKit engine متن باز- SQLite برای ذخیره سازی داده ی ساخت یافته- پشتیبانی مدیا برای فرمت های رایج صدا، ویدئو و نیز فرمت های تصویر (MPEG4, H.264, MP3, AAC, AMR, JPG, PNG, GIF)- بلوتوث، EDGE, 3G, and WiFi(بسته به سخت افزار)- دوربین، جی پی اس، قطب نما و شتاب سنج (بسته به سخت افزار)- محیط توسعه ی غنی شامل: دیوایس امولیتر، ابزاری برای اشکال زدایی، حافظه و عملکرد پروفایل، و یک پلاگین برای Eclipse IDE

- و ...

- Eclipse IDE- JDK 5 or JDK 6 (JRE alone is not sufficient)- Android Development Tools plugin (optional, but recommended)- Not compatible with Gnu Compiler for Java (gcj)

- For the base SDK package, at least 600MB of available disk space. For each platform downloaded into the SDK, an additional 100MB is needed.

برای نصب نرم افزار بایستی Java SE Runtime Environment بر روی سیستم شما نصب شده باشد، در صورت نیاز می توانید از طریق این لینک ان را دانلود کرده و نصب نمایید.

  • اگر نرم افزار مدیریت دانلود ندارید، قبل از دانلود هرگونه فایلی، یک نرم افزار مدیریت دانلود مانند IDM و یا FlashGet نصب کنید.
  • برای دانلود، به روی عبارت "دانلود" کلیک کنید و منتظر بمانید تا پنجره مربوطه ظاهر شود سپس محل ذخیره شدن فایل را انتخاب کنید و منتظر بمانید تا دانلود تمام شود.
  • در صورت بروز مشکل در دانلود فایل ها تنها کافی است در آخر لینک دانلود فایل یک علامت سوال قرار دهید تا فایل به راحتی دانلود شود.
  • فایل های قرار داده شده برای دانلود به منظور کاهش حجم و دریافت سریعتر فشرده شده اند، برای خارج سازی فایل ها از حالت فشرده از نرم افزار Winrar و یا مشابه آن استفاده کنید.
  • چنانچه در مقابل لینک دانلود عبارت بخش اول، دوم و ... مشاهده کردید تمام بخش ها می بایستی حتماً دانلود شود تا فایل قابل استفاده باشد.
  • کلمه رمز جهت بازگشایی فایل فشرده عبارت www.p30download.com می باشد. تمامی حروف را می بایستی به صورت کوچک تایپ کنید و در هنگام تایپ به وضعیت EN/FA کیبورد خود توجه داشته باشید همچنین بهتر است کلمه رمز را تایپ کنید و از Copy-Paste آن بپرهیزید.
  • چنانچه در هنگام خارج سازی فایل از حالت فشرده با پیغام CRC مواجه شدید، در صورتی که کلمه رمز را درست وارد کرده باشید. فایل به صورت خراب دانلود شده است و می بایستی مجدداً آن را دانلود کنید.
  • فایل های کرک به دلیل ماهیت عملکرد در هنگام استفاده ممکن است توسط آنتی ویروس ها به عنوان فایل خطرناک شناسایی شوند در این گونه مواقع به صورت موقت آنتی ویروس خود را غیر فعال کنید.
  • فیلم راهنمای دانلود و رفع عیب فایل های دانلود شده را در این صفحه ببینید.
برچسب ها: android, android platform, android sdk, avd, avd manager, sdk, محیط توسعه ی برنامه نویسی, نرم افزار, اندروید, توسعه برنامه

      

             

کلمات کلیدی: Android Platform, Android SDK, AVD Manager, Android, SDK, AVD, محیط توسعه ی برنامه نویسی, توسعه برنامه, آندروید, اندروید, دانلود نرم افزار نوشتن برنامه گوشی موبایل, دانلود نرم افزار نوشتن برنامه اندروید, دانلود نرم افزار نوشتن برنامه آندروید, دانلود نرم افزار آندروید اس دی کا, دانلود نرم افزار اندروید اس دی کا, اس دی کا, دانلود نرم افزار آندروید اس دی کا ریلیز, دانلود نرم افزار توسعه ی برنامه های آندروید, دانلود نرم افزار توسعه ی برنامه های اندروید, دانلود آندروید اس دی کا, دانلود اندروید اس دی کا, نوشتن برنامه برای آندروید, نوشتن برنامه برای اندروید, آندروید پلتفرم, Download Android SDK Tools for windows, software for windows, Full Version, Full Licensed, Free License, Cracked, Android SDK Tools Direct Download Link, Crack, Keygen, Patch, Serial, License, nhkg,n kvl htchv Android SDK Tools, دانلود Android SDK Tools, داونلود, دانلد, نرم افزار Android SDK Tools, سافت ور Android SDK Tools, کرک Android SDK Tools, شماره سریال Android SDK Tools, کیجن, لایسنس رایگان, لایسنس, دانلود نرم افزار Android SDK Tools, دانلود سافت ور, دانلود آخرین نسخه نرم افزار Android SDK Tools, نسخه نهایی نرم افزار, نسخه جدید نرم افزار, ورژن نهایی نرم افزار, دانلود نرم افزار با لینک مستقیم, دانلود رایگان, داونلود نرم افزار, دانلد نرم افزار, دریافت, Download آندروید اس دی کا, Crack, Keygen, Patch, Serial, دانلود, نرم افزار آندروید اس دی کا برای ویندوز, کرک آندروید اس دی کا, فول لایسنس, شماره سریال آندروید اس دی کا, کیجن, دریافت لایسنس رایگان, لایسنس, دانلود نرم افزار آندروید اس دی کا, داونلود, دانلد, دانلود سافت ور, دانلود رایگان نرم افزار آندروید اس دی کا, Google full software collection, لخخلمث, لخخلمث, دانلود نرم افزار های گوگل, ","g, ','g, یک دولپمنت کیت که توسعه دهندگان نرم افزار می توانند از آن برای ایجاد برنامه های کاربردی استفاده کنند, A development kit that software developers can use to create applications., دانلود Android SDK Tools بسته ویژه برنامه نویسان و توسعه دهنگان نرم افزارهای اندروید, دانلود Android SDK Release v24.4.1 Full Package - بسته ویژه برنامه نویسان و توسعه دهنگان نرم افزارهای اندروید, Download نرم افزار Android SDK Tools, P30Download, Danlod, Danload, Downlod, Donload, Usnet, Torrent, Free, DDL, Direct Download Link,دانلود رایگان Android SDK Tools,دانلود با لینک مستقیم , شدیقخهی سین فخخمس, شدیقخهی سین فخخمس, Download آندروید اس دی کا,دانلود نرم افزار آندروید اس دی کا,دانلود رایگان ,پی سی دانلود ,پی 30 دانلود ,رایگان ,مجانی ,تورنت ,یوزنت ,دانلود رایگان از پی سی دانلود,دانلود با لینک مستقیم,تحميل , डाउनलोड, Indirmek, Memuat turun, Cкачать, Télécharger, Descărca, Scaricare,ڈاؤن لوڈ ,hknv,dn hs nd :h, hknv,dn hs nd :h,Android Platform, Android SDK, AVD Manager, Android, SDK, AVD, محیط توسعه ی برنامه نویسی, توسعه برنامه, آندروید, اندروید, دانلود نرم افزار نوشتن برنامه گوشی موبایل, دانلود نرم افزار نوشتن برنامه اندروید, دانلود نرم افزار نوشتن برنامه آندروید, دانلود نرم افزار آندروید اس دی کا, دانلود نرم افزار اندروید اس دی کا, اس دی کا, دانلود نرم افزار آندروید اس دی کا ریلیز, دانلود نرم افزار توسعه ی برنامه های آندروید, دانلود نرم افزار توسعه ی برنامه های اندروید, دانلود آندروید اس دی کا, دانلود اندروید اس دی کا, نوشتن برنامه برای آندروید, نوشتن برنامه برای اندروید, آندروید پلتفرم, لینک دانلود:

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